Spatiate Brings Multi-User Augmented Reality Painting to Magic Leap One
While painting in augmented reality is not a groundbreaking pursuit, the ability for Magic Leap One, iPhone and iPad, and Android users to collaborate remotely on virtual artwork would be.
While painting in augmented reality is not a groundbreaking pursuit, the ability for Magic Leap One, iPhone and iPad, and Android users to collaborate remotely on virtual artwork would be.

That is what Across Realities is aiming to do with Spatiate, an app that launched on Thursday through Magic Leap World for $9.99. And soon, the app will also be made available on iOS and Android.
Across Realities was co-founded by Steve Lukas and Alexandria Heston, who were among the first members of Magic Leap's #LeapSquad online developer community and now fill the roles of developer relations and UX designer, respectively, at Magic Leap. When Lukas and Heston departed Across Realities for Magic Leap, the idea for Spatiate was continued via their #LeapSquad compatriots, with Andres Ornelasleading development.

Ornelas told Next Reality that iOS and Android will arrive in beta within the next few weeks, with a public release to follow. However, the company has its sights set on even broader compatibility and more apps.

"Our plan is to continue rolling out support for other platforms, as Spatiate is already prepped for deployment on most VR and AR devices. You may see a few more surprises along the way as we explore deeper partner integrations with the industry," said Weiniger. "Beyond that, we see a lot of potential for the AcrossXR platform to deliver more apps of this nature, focusing on collaboration, accessibility, and innovation in spatial computing. We're excited to bridge the gap between the high-end premium headsets and the greater mobile market, as we believe all immersive content should be made available across all realities."

Spatiate may not be the biggest Magic Leap release to date, however, its cross-platform compatibility represents a major milestone for those who believe that augmented reality needs to be device agnostic (rather than within a walled garden, such as the iOS-only multi-user protocol of ARKit 2.0), in order to succeed as a paradigm shift in computing.

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